Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

15 August 2013

More dog sketches

Life is still up in the air at the moment, so here, have some sketches of Jack Russells.

This dog is hard to draw. I'm not sure what style to go for either hence the variety. We'll see how things go!


7 July 2013

Drawing Dogs

New Designers was fantastic, it was great to see so many incredibly talented people! There's been some interest in my work as a result, so it's been worth the stress of it all.

In the meantime (while looking for work) I've been talking with my wonderful mother about a story idea she's had - which I love - but involves drawing dogs...which are something I'm not used to drawing, so I've been experimenting with my style, seeing how it looks. Here's some initial sketches for you!

A Cockapoo. Essentially a mass of black curls...couldn't have picked a harder breed to start with!
A German Shepherd. One of my favourite breeds! This one is only a youngster!

Slightly more cartoony style to get across expressions better.


I'll try and keep updating more often, and will be doing an overhaul on my website sometime soon. Don't forget there's also my sketchbook link in the meantime!


20 May 2013

The End is Nigh!

Here's a book cover I've been working on this week, for the YA book 'The Doomspell' by Cliff McNish, as well as some of my development thumbnails.

Last week in the studio before final ever hand in at the end of the month! Time flies!



30 April 2013

Spectrum Character Design

Hey all! Here are the updated character designs for the three main player characters from Spectrum (a mobile game concept I'm working on). You may have seen the initial designs on my sketchblog, but these are the relatively final images:

Scarlett, the close-range fighter type


Klein, the defensive builder type


Blaine, the long-range fighter type


And a bonus experimental gif of Scarlett! 

My business cards are here as well and we're all getting ready to head off to London next week so might be too busy to update for a little while, but will still be putting up some rougher work on my sketchblog. I'm also going to be doing a giveaway once I've completed 50 pokemon warmups, so keep an eye out!

18 April 2013

Business Cards!

It's almost time for our trip to London to meet agents and companies, and the New Designers show is also coming up fast, so most of the class has been working on getting some business cards made up - including yours truly!
Mine are supposed to be varied in style but still cohesive as a representation of what I do and how I draw or visualise. Here are the final designs to be sent off tomorrow:




And on the back of all of them will be this:

 

Some of my classmates reckon the back image is a bit intimidating, but I'm only smiling! I don't really like drawing myself but I am proud of my hat. Also redesigned my website if you haven't seen it yet!

15 February 2013

Colour Rough

Here's the colour rough for my Quotes and Sayings Book entry. (My quote is "I need your clothes, our boots, and your motorcycle." From Terminator 2)

Initial Rough


Colour rough

12 December 2012

More Character Design

 A continuation of the last post, here's some more character design stuff for my neo-noir movie. Inked by hand and then quick slap of colour on photoshop.
Our heroine (whose name i still haven't decided on - maybe Claire?) in some cool threads. She looks a bit moody, but then an old friend has just turned up dead on her doorstop so it might be excusable.


Anna is currently one of my favourites, which is a shame, since she spends most of the movie dead and only really appears in flashbacks. Here's the proof:

Finally, Liam, who gave me so much trouble and he's still being developed. Such a hard character to pin down! Slowly getting there.
Still a few more central characters to design, then on to storyboarding! I'm looking forward to it!

28 November 2012

Character Design Process



Been working on some character design this week; these show you the process. This heroine is a young reporter whose friend has just shown up dead on her doorstop...

24 October 2012

'Motion' Visual Essay

 Since finishing up the posters I've spent the last week and a half working on a visual essay focusing on motion, and using Parkour / free running as my inspiration. I'm working towards a possible graphic novel final illustration, but thought I'd share a few of my best sketches first:


There are more scans and images of my sketchbook work, process and sequencing at my SKETCHBLOG if you're interested in seeing more.

3 September 2012

Gaming A - Z (preview)

Artsfest is approaching, so if you're in Birmingham on Saturday or Sunday the 8th and 9th of September drop by the Art on the Rails to say hi to the wonderful Max and me! Here's a preview of an A to Z of video games I've played which I've been working on for artsfest. See if you can get them all!

26 April 2012

Japan Development

 Further work building on the stuff I draw in Japan / photos I took etc. And Eva 02, which we saw, and which was awesome if gross. Mix of media here: watercolour, gouache, ink.


13 March 2012

Just Because

I really enjoyed doodling these way back during the old book cover project so decided to finish them up and make a mini-zine out of them. Why not? Although I have plenty of other stuff to be working on I couldn't focus until I got this out of my system!

23 January 2012

Sneak Preview Rough

In my spare time I'm working on an interesting graphic novel project for a guy called Tim Hart.

Thought I'd share a rough with you as a sneak preview ...

24 May 2011

Have some Superflat


Okay, so for my illustration project at uni, I've been studying Japan. Mostly the traditional stuff but I love the superflat style and old prints etc.
So this here's some of the development work to decide upon the style I want to make my Tokyo Shrine Guide in!